Lead Technical Artist 16 views

Lead Technical Artist

Job Type : Permanent, Full Time

Salary : £60000 – £80000/annum

Lead Technical Artist
Do you want to work for an exciting game developer that’s redefining the way people play video games? Do you want to work in a fun environment where you are able to express your creativity and passion for games? You will join a fast-growing, dynamic games studio to work on cutting edge technology and exciting new games for PS4 and PS5, Xbox One and Series X and PC.
You will take ownership and responsibility for developing features, work with the wider team on planning and delivery and share a passion for games. Although we pride ourselves on our technical excellence, we are a creative bunch, actively generating ideas and bringing our collective skills, experiences, and storytelling to our innovative creative process.
Responsibilities:
• Liaising between heads of programming and Art teams
• Researching and developing technical tools for a project
• Setting up and maintaining workflows of art production
• Act as a bridge between Artists and Programmers
• Assisting in asset performance and validation
• Own and solve complex technical issues during development
• Evaluating and recommending on what software and tools are required for game production
• Developing and maintaining resources and pipelines in collaboration with programmers
• Ensuring final art runs to visual and technical targets
• Enforcing standards as outlined by heads of departments
• Developing tools and software to execute the needs of the game
• Working with Art and Programming to find best solutions for cross department areas such as cloth, physics, ragdoll etc.
• Optimizing of art assets to adhere to defined performance and memory budgets
• Writing custom software specific to the needs of the game which will work with industry standard scripting languages
• Researching and overseeing the implementation of rendering techniques
• Monitoring the performance of the game
Skills:
• Proven experience on at least one AAA published title
• High attention to detail
• Excellent communication skills
• Career training in VFX
• A strong portfolio or demo reel that demonstrates high level knowledge in technical art
• Solid understanding of art and animation pipelines
• Familiarity with game systems and the game development process
• Scripting skills
• Ability to identify the best tools and software to maximize game delivery
• Rendering and post-effects experience
• Understanding of rigging and animation
• Experience in physics simulations
• Shader development experience
• High level artistic skills – proportion, colour, composition
• Creative mindset and ability to overcome technical challenges
• Experience in digital art content creation – high and low-poly modelling, unwrapping, baking, texturing, level art, etc
• Excellent interpersonal skills in dealing with differences between creative and technical teams
• Strong 3D art package proficiency
Software:
• Game engines Unreal/Unity Engine
• C, C++, Java
• Python
• Lua
• MaxScript
• Perl
• Maya
• 3D Studio Max
• Adobe After Effects, Photoshop
• Substance Painter Benefits:
• 23 days annual leave plus bank holidays, this increases 1 day per year of service.
• 2 x Mental Health days
• Extended Maternity and Paternity pay
• Technology Benefit (up to £750 to spend on tech)
• 5 Learning days per year
• Unlimited access to Udemy Courses
• Relocation Benefits
• Flexible Working Hours
• Discount Club at over 350 high street stores
• Company paid outings
• Wrap Parties
• Healthcare Cash Plan which includes optical and dental
• Employee Assistance Programme
• Access to 24/7 Doctors
• Bonus Scheme
• Discretionary Cost of Living Payments
• Electric Car Vehicle Scheme

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